City: Sluice Castle

Sluice Castle

Sluice Castle
Example Sylvin architecture.
StateSylvan
ProvenceFusan Kingdom
Sub ProvenceFallfield Dutchy
RegionRêre-lonè Holt
Founded1273
Community LeaderLord Chitsa Rowlings
Area24 km2 (9 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation2666 m (8746 ft)
Average Yearly Precipitation140 cm/y (55 in/y)
Population5862
Population Density244 people per km2 (651 people per mi2)
Town AuraWild Magic
Naming
Native nameSluice Castle
Pronunciation/slus/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Sluice Castle (/slus/ [Translation Unavailable]) is a subtropical City located in Fallfield Dutchy, Fusan Kingdom, within the Sylvan.

The name Sluice Castle is derived from the Sylvin language, as Sluice Castle was founded by Tsêb Hynes, who was culturaly Sylvin.

Climate

Sluice Castle has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Sluice Castle receives an average of 140 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Sluice Castle covers an area of nearly 24 km2 (9 mi2), and an average elevation of 2666 m (8746 ft) above sea level.

Overview

Sluice Castle was founded durring the late 14th century in spring of the year 1273, by Tsêb Hynes. The establishment of Sluice Castle suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Sluice Castle was built using the conventions of Sylvin durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Sluice Castle is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Sluice Castle is buildings are arranged arround a single narrow packed earth mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Sluice Castle's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Unfortuantly, these unusual yet seemingly effective fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A quick look in any direction shows Sluice Castle is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.

Civic Infrastructure

Sluice Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sluice Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sluice Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sluice Castle's parks.

Sluice Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sluice Castle.

Sluice Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sluice Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sluice Castle has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Sluice Castle has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sluice Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sluice Castle has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sluice Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sluice Castle's public wards, blessings, and other arcane systems.

Sluice Castle possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Sluice Castle's grid is powered by mana accumulators.

Sluice Castle's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Sluice Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sluice Castle's natural decorations nor waterways.

Sluice Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sluice Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sluice Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Sluice Castle's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Sluice Castle there is a constant smell of overcooked presumably ethnic food.

The Caypup near Sluice Castle are known to be quite timid.

Sluice Castle's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Truename Magic energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 16
  • Farm Laborer: 27
  • Hunters: 21
  • Milk Maids: 14
  • Ranchers: 7
  • Ranch Hands: 15
  • Shepherds: 15
    • Farmland: 23682 m2
    • Cattle and Similar Creatures: 1465
    • Poultry: 17586
    • Swine: 1172
    • Sheep: 58
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 586

Craftsmen

  • Arms and Toolmakers: 11
  • Blacksmiths: 12
  • Bookbinders: 7
  • Buckle-makers: 8
  • Cabinetmakers: 14
  • Candlemakers: 19
  • Carpenters: 20
  • Clothmakers: 16
  • Coach and Harness Makers: 6
  • Coopers: 15
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 5
  • Cutlers: 5
  • Fabricworkers: 13
  • Farrier: 33
  • Furriers: 3
  • Glassworkers: 20
  • Gunsmiths: 12
  • Harness-Makers: 5
  • Hatters: 11
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 15
  • Locksmiths: 6
  • Matchstick makers: 9
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 8
  • Plasterers: 7
  • Pursemakers: 9
  • Roofers: 6
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 11
  • Scabbardmakers: 12
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 19
  • Tailors: 40
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 7
  • Weavers: 16
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 3
  • Beer-Sellers: 8
  • Booksellers: 9
  • Butchers: 14
  • Chandlers: 15
  • Chicken Butchers: 16
  • Entrepreneurs: 5
  • Fine Clothiers: 14
  • Fishmongers: 14
  • Florists: 3
  • Potion Sellers: 11
  • Resellers: 27
  • Spice Merchants: 7
  • Wine-sellers: 11
  • Wheelwright: 9
  • Woodsellers: 5

Service workers

  • Bakers: 27
  • Barbers: 24
  • Coachmen: 8
  • Cooks: 25
  • Doctors: 12
  • Gamekeepers: 8
  • Grooms: 5
  • Hairdressers: 17
  • Healers: 16
  • Housekeepers: 16
  • Housemaids: 26
  • House Stewards: 18
  • Inns: 5
  • Laundry maids: 11
  • Maidservants: 18
  • Nursery Maids: 11
  • Pastrycooks: 17
  • Restaurateur: 23
  • Tavern Keepers: 20

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 11
  • In-Town Couriers: 13
  • Long Haul Couriers: 14
  • Dockyard Workers: 12
  • Gas Workers: 2
  • Hay Merchants: 5
  • Leech Collectors: 15
  • Millers: 12
  • Miners: 12
  • Oilmen and Polishers: 9
  • Postmen: 13
  • Pure Finder: 7
  • Skinners: 16
  • Sugar Refiners: 3
  • Tosher: 9
  • Warehousemen: 18
  • Watercarriers: 11
  • Watermen, Bargemen, etc.: 17

Skilled Laborers

  • Accountants: 7
  • Alchemist: 8
  • Clerk: 11
  • Dentists: 5
  • Educators: 14
  • Engineers: 8
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 8
  • Civil Clerks: 13
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 13
  • Fixers: 6
  • Kami Clerk: 10
  • Landlords: 11
  • Lawyers: 7
  • Legend Keepers: 10
  • Militia Officers: 53
  • Monks, Monastic: 19
  • Monks, Civic: 20
  • Historian, Oral: 13
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 13
  • Priests: 24
  • Rangers: 7
  • Rat Catchers: 8
  • Scholars: 8
  • Spiritualist: 11
  • Slayers: 3
  • Storytellers: 23
  • Military Officers: 20

Cottage Industries

  • Brewers: 18
  • Comfort Services: 24
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 20
  • Needleworkers: 21
  • Potters: 9
  • Preserve Makers: 18
  • Quilters: 8
  • Seamsters: 32
  • Spinners: 19
  • Tinker: 6
  • Weaver: 16

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 17
  • Painters, Art: 2
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 18
  • Writers: 18

Produce Industries

  • Butter Churners: 20
  • Canners: 16
  • Cheesmakers: 20
  • Ice Merchants: 2
  • Millers: 12
  • Picklers: 10
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 9
  • Tallowmakers: 13

2125 of Sluice Castle's population work within a Foundational Occupation.

3327 of Sluice Castle's population do not work in a formal occupation, but do contribute to the local economy. 410 (7%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Sluice Castle since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

Sluice Castle makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the late 2nd century several years of heavy rains culminated in a peculiar disaster. A great hole opened up beneath Sluice Castle, swallowing large sections of the community. Sluice Castle lost 218 people, 383 livestock, and 81 buildings in the disaster. This disaster is often refereed to as The Suffering Swallowing.

History